Ongoing collection of studies / RnD personal projects
Witchcraft
First steps on Houdini, differential growth effect rnd.
Coffee Dissolve _ aka Houdini particles exercise
Getting to know Houdini’s particle system.
Model: Zbrush //  Simulation: Houdini // Shading Lighting and Render: C4D + Redshift

King Of Pops
More exploration of Houdini's particle operators (pops).
The silly word game gave me an excuse to play with different setups and overcome some news challenges.
Modelled the shoe on Maya and C4D, textured on Substance Painter, sims on Houdini and everything was put together in C4D and rendered in Redshift.
Sand Castle
Quick exploration of Houdini's popgrains.
Just a test on grains, also a first look at heightfields for the terrain.
Sims and terrain on Houdini and  rendered in C4D + Redshift.

Fabrics
Vellum explorations. Getting to know Houdini’s famous vellum system for cloth simulations.
Here’s an edit of some tests. I also decided to stay inside Houdini this time, so the shading, lighting and rendering were done in Redshift for Houdini.
And if you are wondering: yes, it's as much fun as they say.

More work

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